STEAM, Robotics and Coding Support
Photos from STEAM, Robotics, & Coding Events
Events
CS/STEAM Playdate
October 30th, 2024
LHRIC · Harrison, NY
LEGO Education
December 4th, 2024
LHRIC · Harrison, NY
Esports Showcase
December 13th, 2024
LHRIC · Harrison, NY
Esport Showcase kicks off with a District story
Districts visit the Active Learning Center to discuss esports
CDW explains their available furniture and hardware options to support esports leagues
Second Annual Esports Showcase held at LHRIC
The social-emotional benefits that esports provide students who may otherwise not participate in interscholastic athletics were highlighted at the Second Annual Esports Showcase hosted by the LHRIC’s Instructional Technology Team.
Opening keynote speaker Michael Garguilo, Middle School Science teacher and Head Coach for the Headless eSportsmen from the Union Free School District of the Tarrytowns, honed in on those benefits while addressing nearly two dozen colleagues from the region who were on hand for the Dec. 13 event.
While some might see gaming as an activity that can be isolating, team play and strategy meetings encourage a different level of participation. Even when students aren’t assembled in the same physical space, there is typically an active group chat where they cheer for one another. Mr. Garguilo also touted a notable attendance shift. Similar to traditional team sports, students are required to meet standards in order to participate on game day. Tarrytown built its program with Nintendo Switches and primarily plays “Rocket League” and “Super Smash Bros.” Mr. Garguilo drew a great response when he showed the face of the student who vied for first place in the recent Rocket League competition, saying the entire school rallied around him.
Delving deeper, he explained how certain students play characters in games for various reasons: some choose those they believe will defeat their opponents, while others choose ones with whom they personally identify. Mr. Garguilo also described the incredible growth rate of gaming-centered jobs and said many universities not only offer esports teams and career paths but scholarship opportunities as well.
During the daylong event, attendees had the opportunity to join smaller groups attending brief presentations by eight esports vendor partners. Presenters included CEI, CDW, Electronic Gaming Federation, Elite Gaming Live, ESSEF, Generation Esports, ggLounge, and PC University. Attendees learned about available curricula that connect with gaming, esports-specific furniture and computer hardware, and more.
The event received positive feedback from participants and vendors alike. Thomas Tokarski from Greenburgh Central School District said, "There was an excellent array of what is out there." Dara Berkwits from Mahopac Central School District appreciated all of the amazing information.
Recent Sessions
Lego Education: “The Power of Purposeful Play”
December 4th, 2024 & LHRIC
LHRIC Model Schools and LEGO Education experienced the power of purposeful play through hands-on learning experiences using the LEGO® Learning System at the LHRIC's Active Learning Center in Harrison, NY. This session was focused on using SPIKE Prime & SPIKE Essential and allowed districts to explore standards-aligned lessons and activities while learning how to implement within programs. The workshop was designed for Districts or Schools already implementing LEGO Education and those looking to learn more about future implementations.
STEAM Playdate offers educators ‘aha!’ moments and a student view of discovery and learning
Model Schools program kicks off a series of STEAM-based events
More than 70 educators spent a day with the LHRIC Instructional Technology Team for its biggest Playdate event in three years, engaging in hands-on activities and experiences geared to K-8 classrooms.
Attendees of the Computer Science/STEAM Playdate on Oct. 30 designed and built tiny houses, competed in a robotic "field day," designed the perfect class pet, and engaged in a coding "hackathon." They experienced the joy of discovery, embracing “aha!” moments as they worked through engaging STEAM and coding activities.
Most of all, they were encouraged to let go of expectations and allow themselves to play, explore and learn without limits.
Jerrod Blair, Director of Technology and Innovation at Irvington, called the event a resounding success. It brought together educators to explore innovative tools and resources that can enhance learning, Mr. Blair said.
“Participants had the opportunity to experiment with cutting-edge technologies, from coding platforms to interactive STEAM kits, all designed to engage students and foster creativity,” he said. “The event not only highlighted the potential of these tools to transform classroom experiences but also inspired educators to integrate more hands-on, inquiry-driven learning opportunities that will expand students’ understanding of the world through the lens of technology and innovation.”
The Computer Science/STEAM Playdates are designed for teachers, STEM/STEAM Coordinators, and Math/Science Coordinators.
Recognizing the challenge of launching or maintaining a systemic STEM program, they are designed to help schools select products with a range of considerations in mind, from teacher skills and school environment to desired outcomes. Selected vendor products were showcased to help participants build their own library of materials.
Those interested in rolling up their sleeves and getting hands-on in a safe and fun learning environment had the perfect opportunity to do so alongside colleagues and fellow learners. In the process, participants examined how these products and tools support teaching and assessing New York State’s Computer Science and Digital Fluency Standards.
The Suffern STEAM Team’s Michele McKiernan said her participation helped her to develop ideas about how to initiate programming with students and then extend beyond that through project-based approaches.
“I was particularly impressed with the thoughtful design in regards to curriculum integration, as teachers are very protective of their time and are looking for opportunities to enhance the work they are already doing,” Ms. McKiernan said.
SWBOCES’ Director of Technology Victor Pineiro said the event provided an opportunity to explore different ways of learning for students using technologies that foster collaboration and independent work.
“The tools used to help guide students in a paced learning environment were well thought out and provided an opportunity for us to experience learning from their perspective,” Mr. Pineiro said. “Opportunities like this help to remind us about how important it is to design learning with the student in mind and to differentiate the experience according to how they learn best.”
The STEAM Playdate was supported by vendor partners Teq, Inc., Defined Learning, Skillstruck and Code HS. It was developed by the LHRIC Model Schools team, led by Model Schools Coordinator Leslie Accardo. Their efforts inspired curiosity, creativity and thoughtfulness in our teachers who came to learn. View the event slide deck here.
The CS/STEAM Playdate kicked off what will be a series of STEAM-related programs this school year. A hands-on session with Lego Education, presenting "The Power of Purposeful Play" took place on Wednesday, Dec. 4.
“The event not only highlighted the potential of these tools to transform classroom experiences but also inspired educators to integrate more hands-on, inquiry-driven learning opportunities that will expand students’ understanding of the world through the lens of technology and innovation.”
— Jerrod Blair, Director of Technology and Innovation, Irvington UFSD
“I was particularly impressed with the thoughtful design in regards to curriculum integration, as teachers are very protective of their time and are looking for opportunities to enhance the work they are already doing.”
— Michele McKiernan, STEAM Team, Suffern Central School District
“The tools used to help guide students in a paced learning environment were well thought out and provided an opportunity for us to experience learning from their perspective. Opportunities like this help to remind us about how important it is to design learning with the student in mind and to differentiate the experience according to how they learn best.”
— Victor Pineiro, Director of Technology, Southern Westchester BOCES